GlSpriteBatch.Draw
- void Draw(Texture2D texture, Rectangle pos, Rectangle cutout, Color color, SpriteFlip flip = SpriteFlip.None, float zlayer = 0f)
class GlSpriteBatch
override
void
Draw
(
,,,,SpriteFlip flip = SpriteFlip.None , )
- void Draw(Texture2D texture, Rectangle pos, Rectangle cutout, float rotation, Vector2 Origin, Color color, SpriteFlip flip = SpriteFlip.None, float zlayer = 0)
Draw draws a texture.