GlSpriteBatch.Begin
- void Begin(SpriteSorting sort_mode, Blending blend_state, Sampling sample_state, ProjectionState pstate, Shader s, Camera camera)
- void Begin(SpriteSorting sort_mode, Blending blend_state, Sampling sample_state, Shader s, Camera camera)
- void Begin(SpriteSorting sort_mode, Blending blend_state, Sampling sample_state, Shader s, Matrix4x4 matrix)
Begin begins the spritebatch, setting up sorting modes, blend states and sampling. Begin also attaches a custom shader (if chosen) and sets the camera/view matrix.