GlSpriteBatch.Begin

Begin begins the spritebatch, setting up sorting modes, blend states and sampling. Begin also attaches a custom shader (if chosen) and sets the camera/view matrix.

  1. void Begin(SpriteSorting sort_mode, Blending blend_state, Sampling sample_state, ProjectionState pstate, Shader s, Camera camera)
    class GlSpriteBatch
    override
    void
    Begin
    (
    SpriteSorting sort_mode
    ,
    Blending blend_state
    ,
    Sampling sample_state
    ,
    ProjectionState pstate
    ,
    Shader s
    ,
    )
  2. void Begin(SpriteSorting sort_mode, Blending blend_state, Sampling sample_state, Shader s, Camera camera)
  3. void Begin(SpriteSorting sort_mode, Blending blend_state, Sampling sample_state, Shader s, Matrix4x4 matrix)

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