GlSpriteBatch.Draw

Draw draws a texture.

  1. void Draw(Texture2D texture, Rectangle pos, Rectangle cutout, Color color, SpriteFlip flip = SpriteFlip.None, float zlayer = 0f)
  2. void Draw(Texture2D texture, Rectangle pos, Rectangle cutout, float rotation, Vector2 Origin, Color color, SpriteFlip flip = SpriteFlip.None, float zlayer = 0)
    class GlSpriteBatch
    override
    void
    Draw
    (
    ,
    Rectangle pos
    ,
    Rectangle cutout
    ,
    float rotation
    ,
    Vector2 Origin
    ,,
    SpriteFlip flip = SpriteFlip.None
    ,
    float zlayer = 0
    )

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