QuaternionT.ToEulerAngle

Returns the euler angle equivalent of this quaternion, in the form of <roll, pitch, yaw>

  1. Vector3T!T ToEulerAngle()
    struct QuaternionT(T)
    pure const nothrow
    Vector3T!T
    ToEulerAngle
    ()
    if (
    __traits(isFloating, T)
    )
  2. void ToEulerAngle(T roll, T pitch, T yaw)

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