QuaternionT.ToEulerAngle

Sets euler angle as member parameters, equivalent of this quaternion

  1. Vector3T!T ToEulerAngle()
  2. void ToEulerAngle(T roll, T pitch, T yaw)
    struct QuaternionT(T)
    pure const nothrow
    void
    ToEulerAngle
    (
    ref T roll
    ,
    ref T pitch
    ,
    ref T yaw
    )
    if (
    __traits(isFloating, T)
    )

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