QuaternionT.ToQuaternion

Constructs a quaternion from euler angle

  1. QuaternionT!T ToQuaternion(T pitch, T roll, T yaw)
    struct QuaternionT(T)
    static pure nothrow
    ToQuaternion
    (,,
    T yaw
    )
    if (
    __traits(isFloating, T)
    )
  2. QuaternionT!T ToQuaternion(Vector3T!T vec)

Meta