QuaternionT.ToQuaternion

Constructs a quaternion from euler angle

  1. QuaternionT!T ToQuaternion(T pitch, T roll, T yaw)
    struct QuaternionT(T)
    static
    ToQuaternion
    pure nothrow
    (
    ,,
    T yaw
    )
    if (
    __traits(isFloating, T)
    )
  2. QuaternionT!T ToQuaternion(Vector3T!T vec)

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