QuaternionT.ToQuaternion

Constructs a quaternion from euler angle vector

  1. QuaternionT!T ToQuaternion(T pitch, T roll, T yaw)
  2. QuaternionT!T ToQuaternion(Vector3T!T vec)
    struct QuaternionT(T)
    static
    ToQuaternion
    pure nothrow
    (
    Vector3T!T vec
    )
    if (
    __traits(isFloating, T)
    )

Meta