SpriteBatch.Draw
- void Draw(Texture2D texture, T pos, Y cutout, Color color, SpriteFlip flip, float zlayer)
- void Draw(Texture2D texture, T pos, Y cutout, float rotation, Vector2 origin, Color color, SpriteFlip flip, float zlayer)
- void Draw(polyplex.core.render.Framebuffer buffer, T pos, Y cutout, Color color, SpriteFlip flip, float zlayer)
- void Draw(polyplex.core.render.Framebuffer buffer, T pos, Y cutout, float rotation, Vector2 origin, Color color, SpriteFlip flip, float zlayer)
class SpriteBatch
void
Draw
(polyplex.core.render.Framebuffer buffer ,,,,,,SpriteFlip flip = SpriteFlip.None ,) if (
IsRectangleT!T &&
IsRectangleT!Y
)
polyplex core render gl batch SpriteBatch
constructorsfunctionsstatic functions