SpriteBatch.Draw

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void Draw(Texture2D texture, T pos, Y cutout, Color color, SpriteFlip flip, float zlayer)
  2. void Draw(Texture2D texture, T pos, Y cutout, float rotation, Vector2 origin, Color color, SpriteFlip flip, float zlayer)
  3. void Draw(polyplex.core.render.Framebuffer buffer, T pos, Y cutout, Color color, SpriteFlip flip, float zlayer)
    class SpriteBatch
    void
    Draw
    (
    T
    Y
    )
    (
    polyplex.core.render.Framebuffer buffer
    ,
    T pos
    ,,,
    SpriteFlip flip = SpriteFlip.None
    ,
    float zlayer = 0f
    )
    if (
    IsRectangleT!T &&
    IsRectangleT!Y
    )
  4. void Draw(polyplex.core.render.Framebuffer buffer, T pos, Y cutout, float rotation, Vector2 origin, Color color, SpriteFlip flip, float zlayer)

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