SpriteBatch.Begin
- void Begin()
- void Begin(SpriteSorting sort_mode, Blending blend_state, Sampling sample_state, RasterizerState raster_state, Shader s, Matrix4x4 matrix)
- void Begin(SpriteSorting sort_mode, Blending blend_state, Sampling sample_State, RasterizerState raster_state, Shader s, Camera camera)
- void Begin(SpriteSorting sort_mode, Blending blend_state, Sampling sample_State, RasterizerState raster_state, ProjectionState pstate, Shader s, Camera camera)