QuaternionT.this

Constructs a quaternion from an axis and an angle theta

  1. this(Vector4T!T vec)
  2. this(QuaternionT!T quat)
  3. this(Vector3T!T axis, T theta)
    struct QuaternionT(T)
    this
    pure nothrow
    (
    Vector3T!T axis
    ,
    )
    if (
    __traits(isFloating, T)
    )

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