Hermite interpolation on scalar elements as described by GLSL smoothstep. Interpolates between x and y using gradient a that allows smooth transitions as the gradient approaches 1 or 0. See LinearInterpolation for more details.
See Implementation
Hermite interpolation on scalar elements as described by GLSL smoothstep. Interpolates between x and y using gradient a that allows smooth transitions as the gradient approaches 1 or 0. See LinearInterpolation for more details.