HermiteInterpolation

Hermite interpolation on scalar elements as described by GLSL smoothstep. Interpolates between x and y using gradient a that allows smooth transitions as the gradient approaches 1 or 0. See LinearInterpolation for more details.

  1. T HermiteInterpolation(T x, T y, float a)
    T
    HermiteInterpolation
    pure nothrow
    (
    T
    )
    (
    T x
    ,
    T y
    ,
    float a
    )
    if (
    __traits(isScalar, T)
    )
  2. T HermiteInterpolation(T x, T y, T z, T w, float a, float tension, float bias)

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