SmoothStep

Hermite interpolation on scalar elements as described by GLSL smoothstep. Interpolates between x and y using gradient a that allows smooth transitions as the gradient approaches 1 or 0. See LinearInterpolation for more details.

pure nothrow
T
SmoothStep
(
T
)
(
T x
,
T y
,
float a
)
if (
__traits(isScalar, T)
)

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