- Bind
void Bind()
Binds the framebuffer with default type
- Bind
void Bind(GLenum target)
- Renderbuffer
void Renderbuffer(GLenum target, GLenum attachment, GLenum source, GLuint buffer)
- Texture
void Texture(GLenum target, GLenum attachment, GLuint texture, GLint level)
- Texture1D
void Texture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
- Texture2D
void Texture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
- Texture3D
void Texture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer)
- TextureLayer
void TextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
- Unbind
void Unbind()
Unbinds the framebuffer (binds framebuffer 0)