GlSpriteBatch.Begin
- void Begin()
- void Begin(SpriteSorting sortMode, Blending blendState, Sampling sampleState, RasterizerState rasterState, Shader shader, Matrix4x4 matrix)
- void Begin(SpriteSorting sortMode, Blending blendState, Sampling sampleState, RasterizerState rasterState, Shader shader, Camera camera)
- void Begin(SpriteSorting sortMode, Blending blendState, Sampling sampleState, RasterizerState rasterState, ProjectionState pstate, Shader shader, Camera camera)
polyplex core render gl batch GlSpriteBatch
constructorsfunctionsstatic functions
Begin begins the spritebatch, setting up sorting modes, blend states and sampling. Begin also attaches a custom shader (if chosen) and sets the camera/view matrix.