1 /* 2 3 Boost Software License - Version 1.0 - August 17th,2003 4 5 Permission is hereby granted,free of charge,to any person or organization 6 obtaining a copy of the software and accompanying documentation covered by 7 this license (the "Software") to use,reproduce,display,distribute, 8 execute,and transmit the Software,and to prepare derivative works of the 9 Software,and to permit third-parties to whom the Software is furnished to 10 do so,all subject to the following: 11 12 The copyright notices in the Software and this entire statement,including 13 the above license grant,this restriction and the following disclaimer, 14 must be included in all copies of the Software,in whole or in part,and 15 all derivative works of the Software,unless such copies or derivative 16 works are solely in the form of machine-executable object code generated by 17 a source language processor. 18 19 THE SOFTWARE IS PROVIDED "AS IS",WITHOUT WARRANTY OF ANY KIND,EXPRESS OR 20 IMPLIED,INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 FITNESS FOR A PARTICULAR PURPOSE,TITLE AND NON-INFRINGEMENT. IN NO EVENT 22 SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE 23 FOR ANY DAMAGES OR OTHER LIABILITY,WHETHER IN CONTRACT,TORT OR OTHERWISE, 24 ARISING FROM,OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 25 DEALINGS IN THE SOFTWARE. 26 27 */ 28 module derelict.sdl2.internal.sdl_static; 29 30 import core.stdc.stdarg, 31 core.stdc.stdio; 32 import derelict.util.system; 33 import derelict.sdl2.internal.sdl_types; 34 35 extern(C) @nogc nothrow { 36 // SDL.h 37 int SDL_Init(Uint32); 38 int SDL_InitSubSystem(Uint32); 39 void SDL_QuitSubSystem(Uint32); 40 Uint32 SDL_WasInit(Uint32); 41 void SDL_Quit(); 42 void SDL_free(void* mem); 43 44 // SDL_assert.h 45 void SDL_SetAssertionHandler(SDL_AssertionHandler,void*); 46 SDL_AssertionHandler SDL_GetDefaultAssertionHandler(); 47 SDL_AssertionHandler SDL_GetAssertionHandler(void**); 48 const(SDL_assert_data)* SDL_GetAssertionReport(); 49 void SDL_ResetAssertionReport(); 50 51 // SDL_audio.h 52 int SDL_GetNumAudioDrivers(); 53 const(char)* SDL_GetAudioDriver(int); 54 int SDL_AudioInit(const(char)*); 55 void SDL_AudioQuit(); 56 const(char)* SDL_GetCurrentAudioDriver(); 57 int SDL_OpenAudio(SDL_AudioSpec*,SDL_AudioSpec*); 58 int SDL_GetNumAudioDevices(int); 59 const(char)* SDL_GetAudioDeviceName(int,int); 60 SDL_AudioDeviceID SDL_OpenAudioDevice(const(char)*,int,const(SDL_AudioSpec)*,SDL_AudioSpec*,int); 61 SDL_AudioStatus SDL_GetAudioStatus(); 62 SDL_AudioStatus SDL_GetAudioDeviceStatus(SDL_AudioDeviceID); 63 void SDL_PauseAudio(int); 64 void SDL_PauseAudioDevice(SDL_AudioDeviceID,int); 65 SDL_AudioSpec* SDL_LoadWAV_RW(SDL_RWops*,int,SDL_AudioSpec*,Uint8**,Uint32*); 66 void SDL_FreeWAV(Uint8*); 67 int SDL_BuildAudioCVT(SDL_AudioCVT*,SDL_AudioFormat,Uint8,int,SDL_AudioFormat,Uint8,int); 68 int SDL_ConvertAudio(SDL_AudioCVT*); 69 void SDL_MixAudio(Uint8*,const(Uint8)*,Uint32,int); 70 void SDL_MixAudioFormat(Uint8*,const(Uint8)*,SDL_AudioFormat,Uint32,int); 71 int SDL_QueueAudio(SDL_AudioDeviceID,const(void)*,Uint32); 72 Uint32 SDL_DequeueAudio(SDL_AudioDeviceID,void*,Uint32); 73 int SDL_GetQueuedAudioSize(SDL_AudioDeviceID); 74 int SDL_ClearQueuedAudio(SDL_AudioDeviceID); 75 void SDL_LockAudio(); 76 void SDL_LockAudioDevice(SDL_AudioDeviceID); 77 void SDL_UnlockAudio(); 78 void SDL_UnlockAudioDevice(SDL_AudioDeviceID); 79 void SDL_CloseAudio(); 80 void SDL_CloseAudioDevice(SDL_AudioDeviceID); 81 //int SDL_AudioDeviceConnected(SDL_AudioDeviceID); 82 83 // SDL_blendmode.h 84 SDL_BlendMode SDL_ComposeCustomBlendMode(SDL_BlendFactor,SDL_BlendFactor,SDL_BlendOperation,SDL_BlendFactor,SDL_BlendFactor,SDL_BlendOperation); 85 86 // SDL_clipboard.h 87 int SDL_SetClipboardText(const(char)*); 88 char* SDL_GetClipboardText(); 89 SDL_bool SDL_HasClipboardText(); 90 91 // SDL_cpuinfo.h 92 int SDL_GetCPUCount(); 93 int SDL_GetCPUCacheLineSize(); 94 SDL_bool SDL_HasRDTSC(); 95 SDL_bool SDL_HasAltiVec(); 96 SDL_bool SDL_HasMMX(); 97 SDL_bool SDL_Has3DNow(); 98 SDL_bool SDL_HasSSE(); 99 SDL_bool SDL_HasSSE2(); 100 SDL_bool SDL_HasSSE3(); 101 SDL_bool SDL_HasSSE41(); 102 SDL_bool SDL_HasSSE42(); 103 SDL_bool SDL_HasAVX(); 104 SDL_bool SDL_HasAVX2(); 105 int SDL_GetSystemRAM(); 106 SDL_bool SDL_HasNEON(); 107 108 // SDL_error.h 109 void SDL_SetError(const(char)*,...); 110 const(char)* SDL_GetError(); 111 void SDL_ClearError(); 112 113 // SDL_events.h 114 void SDL_PumpEvents(); 115 int SDL_PeepEvents(SDL_Event*,int,SDL_eventaction,Uint32,Uint32); 116 SDL_bool SDL_HasEvent(Uint32); 117 SDL_bool SDL_HasEvents(Uint32,Uint32); 118 void SDL_FlushEvent(Uint32); 119 void SDL_FlushEvents(Uint32,Uint32); 120 int SDL_PollEvent(SDL_Event*); 121 int SDL_WaitEvent(SDL_Event*); 122 int SDL_WaitEventTimeout(SDL_Event*,int); 123 int SDL_PushEvent(SDL_Event*); 124 void SDL_SetEventFilter(SDL_EventFilter,void*); 125 SDL_bool SDL_GetEventFilter(SDL_EventFilter*,void**); 126 void SDL_AddEventWatch(SDL_EventFilter,void*); 127 void SDL_DelEventWatch(SDL_EventFilter,void*); 128 void SDL_FilterEvents(SDL_EventFilter,void*); 129 Uint8 SDL_EventState(Uint32,int); 130 Uint32 SDL_RegisterEvents(int); 131 132 // SDL_filesystem.h 133 char* SDL_GetBasePath(); 134 char* SDL_GetPrefPath(const(char)* org,const(char)* app); 135 136 // SDL_gamecontroller.h 137 int SDL_GameControllerAddMappingsFromRW(SDL_RWops*,int); 138 int SDL_GameControllerAddMapping(const(char)*); 139 int SDL_GameControllerNumMappings(); 140 char* SDL_GameControllerMappingForIndex(int); 141 char* SDL_GameControllerMappingForGUID(SDL_JoystickGUID); 142 char* SDL_GameControllerMapping(SDL_GameController*); 143 SDL_bool SDL_IsGameController(int); 144 const(char)* SDL_GameControllerNameForIndex(int); 145 SDL_GameController* SDL_GameControllerOpen(int); 146 SDL_GameController* SDL_GameControllerFromInstanceID(SDL_JoystickID); 147 const(char)* SDL_GameControllerName(SDL_GameController*); 148 Uint16 GameControllerGetVendor(SDL_GameController*); 149 Uint16 SDL_GameControllerGetProduct(SDL_GameController*); 150 Uint16 SDL_GameControllerGetProductVersion(SDL_GameController*); 151 SDL_bool SDL_GameControllerGetAttached(SDL_GameController*); 152 SDL_Joystick* SDL_GameControllerGetJoystick(SDL_GameController*); 153 int SDL_GameControllerEventState(int); 154 void SDL_GameControllerUpdate(); 155 SDL_GameControllerAxis SDL_GameControllerGetAxisFromString(const(char)*); 156 const(char)* SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis); 157 SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController*,SDL_GameControllerAxis); 158 Sint16 SDL_GameControllerGetAxis(SDL_GameController*,SDL_GameControllerAxis); 159 SDL_GameControllerButton SDL_GameControllerGetButtonFromString(const(char*)); 160 const(char)* SDL_GameControllerGetStringForButton(SDL_GameControllerButton); 161 SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameController*,SDL_GameControllerButton); 162 Uint8 SDL_GameControllerGetButton(SDL_GameController*,SDL_GameControllerButton); 163 void SDL_GameControllerClose(SDL_GameController*); 164 165 // SDL_gesture.h 166 int SDL_RecordGesture(SDL_TouchID); 167 int SDL_SaveAllDollarTemplates(SDL_RWops*); 168 int SDL_SaveDollarTemplate(SDL_GestureID,SDL_RWops*); 169 int SDL_LoadDollarTemplates(SDL_TouchID,SDL_RWops*); 170 171 // SDL_haptic.h 172 int SDL_NumHaptics(); 173 const(char)* SDL_HapticName(int); 174 SDL_Haptic* SDL_HapticOpen(int); 175 int SDL_HapticOpened(int); 176 int SDL_HapticIndex(SDL_Haptic*); 177 int SDL_MouseIsHaptic(); 178 SDL_Haptic* SDL_HapticOpenFromMouse(); 179 int SDL_JoystickIsHaptic(SDL_Joystick*); 180 SDL_Haptic* SDL_HapticOpenFromJoystick(SDL_Joystick*); 181 int SDL_HapticClose(SDL_Haptic*); 182 int SDL_HapticNumEffects(SDL_Haptic*); 183 int SDL_HapticNumEffectsPlaying(SDL_Haptic*); 184 uint SDL_HapticQuery(SDL_Haptic*); 185 int SDL_HapticNumAxes(SDL_Haptic*); 186 int SDL_HapticEffectSupported(SDL_Haptic*,SDL_HapticEffect*); 187 int SDL_HapticNewEffect(SDL_Haptic*,SDL_HapticEffect*); 188 int SDL_HapticUpdateEffect(SDL_Haptic*,int,SDL_HapticEffect*); 189 int SDL_HapticRunEffect(SDL_Haptic*,int,Uint32); 190 int SDL_HapticStopEffect(SDL_Haptic*,int); 191 int SDL_HapticDestroyEffect(SDL_Haptic*,int); 192 int SDL_HapticGetEffectStatus(SDL_Haptic*,int); 193 int SDL_HapticSetGain(SDL_Haptic*,int); 194 int SDL_HapticSetAutocenter(SDL_Haptic*,int); 195 int SDL_HapticPause(SDL_Haptic*); 196 int SDL_HapticUnpause(SDL_Haptic*); 197 int SDL_HapticStopAll(SDL_Haptic*); 198 int SDL_HapticRumbleSupported(SDL_Haptic*); 199 int SDL_HapticRumbleInit(SDL_Haptic*); 200 int SDL_HapticRumblePlay(SDL_Haptic*,float,Uint32); 201 int SDL_HapticRumbleStop(SDL_Haptic*); 202 203 // SDL_hints.h 204 SDL_bool SDL_SetHintWithPriority(const(char)*,const(char)*,SDL_HintPriority); 205 SDL_bool SDL_SetHint(const(char)*,const(char)*); 206 const(char)* SDL_GetHint(const(char)*); 207 SDL_bool SDL_GetHintBoolean(const(char)*,SDL_bool); 208 void SDL_AddHintCallback(const(char)*,SDL_HintCallback,void*); 209 void SDL_DelHintCallback(const(char)*,SDL_HintCallback,void*); 210 void SDL_ClearHints(); 211 212 // SDL_joystick.h 213 int SDL_NumJoysticks(); 214 const(char)* SDL_JoystickNameForIndex(int); 215 SDL_JoystickGUID SDL_JoystickGetDeviceGUID(int); 216 Uint16 SDL_JoystickGetDeviceVendor(int); 217 Uint16 SDL_JoystickGetDeviceProduct(int); 218 Uint16 SDL_JoystickGetDeviceProductVersion(int); 219 SDL_JoystickType SDL_JoystickGetDeviceType(int); 220 SDL_JoystickID SDL_JoystickGetDeviceInstanceID(int); 221 SDL_Joystick* SDL_JoystickOpen(int); 222 SDL_Joystick* SDL_JoystickFromInstanceID(SDL_JoystickID); 223 const(char)* SDL_JoystickName(SDL_Joystick*); 224 SDL_JoystickGUID SDL_JoystickGetGUID(SDL_Joystick*); 225 Uint16 SDL_JoystickGetVendor(SDL_Joystick*); 226 Uint16 SDL_JoystickGetProduct(SDL_Joystick*); 227 Uint16 SDL_JoystickGetProductVersion(SDL_Joystick*); 228 SDL_JoystickType SDL_JoystickGetType(SDL_Joystick*); 229 char* SDL_JoystickGetGUIDString(SDL_JoystickGUID); 230 SDL_JoystickGUID SDL_JoystickGetGUIDFromString(const(char)*); 231 SDL_bool SDL_JoystickGetAttached(SDL_Joystick*); 232 SDL_JoystickID SDL_JoystickInstanceID(SDL_Joystick*); 233 int SDL_JoystickNumAxes(SDL_Joystick*); 234 int SDL_JoystickNumBalls(SDL_Joystick*); 235 int SDL_JoystickNumHats(SDL_Joystick*); 236 int SDL_JoystickNumButtons(SDL_Joystick*); 237 void SDL_JoystickUpdate(); 238 int SDL_JoystickEventState(int); 239 Sint16 SDL_JoystickGetAxis(SDL_Joystick*,int); 240 Uint8 SDL_JoystickGetHat(SDL_Joystick*,int); 241 int SDL_JoystickGetBall(SDL_Joystick*,int,int*,int*); 242 Uint8 SDL_JoystickGetButton(SDL_Joystick*,int); 243 void SDL_JoystickClose(SDL_Joystick*); 244 SDL_JoystickPowerLevel SDL_JoystickCurrentPowerLevel(SDL_Joystick*); 245 246 // SDL_keyboard.h 247 SDL_Window* SDL_GetKeyboardFocus(); 248 Uint8* SDL_GetKeyboardState(int*); 249 SDL_Keymod SDL_GetModState(); 250 void SDL_SetModState(SDL_Keymod); 251 SDL_Keycode SDL_GetKeyFromScancode(SDL_Scancode); 252 SDL_Scancode SDL_GetScancodeFromKey(SDL_Keycode); 253 const(char)* SDL_GetScancodeName(SDL_Scancode); 254 SDL_Scancode SDL_GetScancodeFromName(const(char)*); 255 const(char)* SDL_GetKeyName(SDL_Keycode); 256 SDL_Keycode SDL_GetKeyFromName(const(char)*); 257 void SDL_StartTextInput(); 258 SDL_bool SDL_IsTextInputActive(); 259 void SDL_StopTextInput(); 260 void SDL_SetTextInputRect(SDL_Rect*); 261 SDL_bool SDL_HasScreenKeyboardSupport(); 262 SDL_bool SDL_IsScreenKeyboardShown(SDL_Window*); 263 264 // SDL_loadso.h 265 void* SDL_LoadObject(const(char)*); 266 void* SDL_LoadFunction(void*,const(char*)); 267 void SDL_UnloadObject(void*); 268 269 // SDL_log.h 270 void SDL_LogSetAllPriority(SDL_LogPriority); 271 void SDL_LogSetPriority(int,SDL_LogPriority); 272 SDL_LogPriority SDL_LogGetPriority(int); 273 void SDL_LogResetPriorities(); 274 void SDL_Log(const(char)*,...); 275 void SDL_LogVerbose(int,const(char)*,...); 276 void SDL_LogDebug(int,const(char)*,...); 277 void SDL_LogInfo(int,const(char)*,...); 278 void SDL_LogWarn(int,const(char)*,...); 279 void SDL_LogError(int,const(char)*,...); 280 void SDL_LogCritical(int,const(char)*,...); 281 void SDL_LogMessage(int,SDL_LogPriority,const(char)*,...); 282 void SDL_LogMessageV(int,SDL_LogPriority,const(char)*,va_list); 283 void SDL_LogGetOutputFunction(SDL_LogOutputFunction,void**); 284 void SDL_LogSetOutputFunction(SDL_LogOutputFunction,void*); 285 286 // SDL_messagebox.h 287 int SDL_ShowMessageBox(const(SDL_MessageBoxData)*,int*); 288 int SDL_ShowSimpleMessageBox(Uint32,const(char)*,const(char)*,SDL_Window*); 289 290 // SDL_mouse.h 291 SDL_Window* SDL_GetMouseFocus(); 292 Uint32 SDL_GetMouseState(int*,int*); 293 Uint32 SDL_GetGlobalMouseState(int*,int*); 294 Uint32 SDL_GetRelativeMouseState(int*,int*); 295 void SDL_WarpMouseInWindow(SDL_Window*,int,int); 296 void SDL_WarpMouseGlobal(int,int); 297 int SDL_SetRelativeMouseMode(SDL_bool); 298 int SDL_CaptureMouse(SDL_bool); 299 SDL_bool SDL_GetRelativeMouseMode(); 300 SDL_Cursor* SDL_CreateCursor(const(Uint8)*,const(Uint8)*,int,int,int,int); 301 SDL_Cursor* SDL_CreateColorCursor(SDL_Surface*,int,int); 302 SDL_Cursor* SDL_CreateSystemCursor(SDL_SystemCursor); 303 void SDL_SetCursor(SDL_Cursor*); 304 SDL_Cursor* SDL_GetCursor(); 305 SDL_Cursor* SDL_GetDefaultCursor(); 306 void SDL_FreeCursor(SDL_Cursor*); 307 int SDL_ShowCursor(int); 308 309 // SDL_pixels.h 310 const(char)* SDL_GetPixelFormatName(Uint32); 311 SDL_bool SDL_PixelFormatEnumToMasks(Uint32,int*,Uint32*,Uint32*,Uint32*,Uint32*); 312 Uint32 SDL_MasksToPixelFormatEnum(int,Uint32,Uint32,Uint32,Uint32); 313 SDL_PixelFormat* SDL_AllocFormat(Uint32); 314 void SDL_FreeFormat(SDL_PixelFormat*); 315 SDL_Palette* SDL_AllocPalette(int); 316 int SDL_SetPixelFormatPalette(SDL_PixelFormat*,SDL_Palette*); 317 int SDL_SetPaletteColors(SDL_Palette*,const(SDL_Color)*,int,int); 318 void SDL_FreePalette(SDL_Palette*); 319 Uint32 SDL_MapRGB(const(SDL_PixelFormat)*,Uint8,Uint8,Uint8); 320 Uint32 SDL_MapRGBA(const(SDL_PixelFormat)*,Uint8,Uint8,Uint8,Uint8); 321 void SDL_GetRGB(Uint32,const(SDL_PixelFormat)*,Uint8*,Uint8*,Uint8*); 322 void SDL_GetRGBA(Uint32,const(SDL_PixelFormat)*,Uint8*,Uint8*,Uint8*,Uint8*); 323 void SDL_CalculateGammaRamp(float,Uint16*); 324 325 // SDL_platform.h 326 const(char)* SDL_GetPlatform(); 327 328 // SDL_power.h 329 SDL_PowerState SDL_GetPowerInfo(int*,int*); 330 331 // SDL_Rect.h 332 SDL_bool SDL_HasIntersection(const(SDL_Rect)*,const(SDL_Rect)*); 333 SDL_bool SDL_IntersectRect(const(SDL_Rect)*,const(SDL_Rect)*,SDL_Rect*); 334 void SDL_UnionRect(const(SDL_Rect)*,const(SDL_Rect)*,SDL_Rect*); 335 SDL_bool SDL_EnclosePoints(const(SDL_Point)*,int,const(SDL_Rect)*,SDL_Rect*); 336 SDL_bool SDL_IntersectRectAndLine(const(SDL_Rect)*,int*,int*,int*,int*); 337 338 // SDL_Render.h 339 int SDL_GetNumRenderDrivers(); 340 int SDL_GetRenderDriverInfo(int,SDL_RendererInfo*); 341 int SDL_CreateWindowAndRenderer(int,int,Uint32,SDL_Window**,SDL_Renderer**); 342 SDL_Renderer* SDL_CreateRenderer(SDL_Window*,int,SDL_RendererFlags); 343 SDL_Renderer* SDL_CreateSoftwareRenderer(SDL_Surface*); 344 SDL_Renderer* SDL_GetRenderer(SDL_Window*); 345 int SDL_GetRendererInfo(SDL_Renderer*,SDL_RendererInfo*); 346 int SDL_GetRendererOutputSize(SDL_Renderer*,int*,int*); 347 SDL_Texture* SDL_CreateTexture(SDL_Renderer*,Uint32,SDL_TextureAccess,int,int); 348 SDL_Texture* SDL_CreateTextureFromSurface(SDL_Renderer*,SDL_Surface*); 349 int SDL_QueryTexture(SDL_Texture*,Uint32*,int*,int*,int*); 350 int SDL_SetTextureColorMod(SDL_Texture*,Uint8,Uint8,Uint8); 351 int SDL_GetTextureColorMod(SDL_Texture*,Uint8*,Uint8*,Uint8*); 352 int SDL_SetTextureAlphaMod(SDL_Texture*,Uint8); 353 int SDL_GetTextureAlphaMod(SDL_Texture*,Uint8*); 354 int SDL_SetTextureBlendMode(SDL_Texture*,SDL_BlendMode); 355 int SDL_GetTextureBlendMode(SDL_Texture*,SDL_BlendMode*); 356 int SDL_UpdateTexture(SDL_Texture*,const(SDL_Rect)*,const(void)*,int); 357 int SDL_UpdateYUVTexture(SDL_Texture*,const(SDL_Rect)*,const(Uint8)*,int,const(Uint8)*,int,const(Uint8)*,int); 358 int SDL_LockTexture(SDL_Texture*,const(SDL_Rect)*,void**,int*); 359 void SDL_UnlockTexture(SDL_Texture*); 360 SDL_bool SDL_RenderTargetSupported(SDL_Renderer*); 361 int SDL_SetRenderTarget(SDL_Renderer*,SDL_Texture*); 362 SDL_Texture* SDL_GetRenderTarget(SDL_Renderer*); 363 int SDL_RenderSetClipRect(SDL_Renderer*,const(SDL_Rect)*); 364 void SDL_RenderGetClipRect(SDL_Renderer* renderer,SDL_Rect*); 365 int SDL_RenderSetLogicalSize(SDL_Renderer*,int,int); 366 void SDL_RenderGetLogicalSize(SDL_Renderer*,int*,int*); 367 int SDL_RenderSetIntegerScale(SDL_Renderer*,SDL_bool); 368 SDL_bool SDL_RenderGetIntegerScale(SDL_Renderer*); 369 int SDL_RenderSetViewport(SDL_Renderer*,const(SDL_Rect)*); 370 void SDL_RenderGetViewport(SDL_Renderer*,SDL_Rect*); 371 SDL_bool SDL_RenderIsClipEnabled(SDL_Renderer*); 372 int SDL_RenderSetScale(SDL_Renderer*,float,float); 373 int SDL_RenderGetScale(SDL_Renderer*,float*,float*); 374 int SDL_SetRenderDrawColor(SDL_Renderer*,Uint8,Uint8,Uint8,Uint8); 375 int SDL_GetRenderDrawColor(SDL_Renderer*,Uint8*,Uint8*,Uint8*,Uint8*); 376 int SDL_SetRenderDrawBlendMode(SDL_Renderer*,SDL_BlendMode); 377 int SDL_GetRenderDrawBlendMode(SDL_Renderer*,SDL_BlendMode*); 378 int SDL_RenderClear(SDL_Renderer*); 379 int SDL_RenderDrawPoint(SDL_Renderer*,int,int); 380 int SDL_RenderDrawPoints(SDL_Renderer*,const(SDL_Point)*,int); 381 int SDL_RenderDrawLine(SDL_Renderer*,int,int,int,int); 382 int SDL_RenderDrawLines(SDL_Renderer*,const(SDL_Point)*,int); 383 int SDL_RenderDrawRect(SDL_Renderer*,const(SDL_Rect)*); 384 int SDL_RenderDrawRects(SDL_Renderer*,const(SDL_Rect)*,int); 385 int SDL_RenderFillRect(SDL_Renderer*,const(SDL_Rect)*); 386 int SDL_RenderFillRects(SDL_Renderer*,const(SDL_Rect)*,int); 387 int SDL_RenderCopy(SDL_Renderer*,SDL_Texture*,const(SDL_Rect)*,const(SDL_Rect*)); 388 int SDL_RenderCopyEx(SDL_Renderer*,SDL_Texture*,const(SDL_Rect)*,const(SDL_Rect)*,const(double),const(SDL_Point)*,const(SDL_RendererFlip)); 389 int SDL_RenderReadPixels(SDL_Renderer*,const(SDL_Rect)*,Uint32,void*,int); 390 void SDL_RenderPresent(SDL_Renderer*); 391 void SDL_DestroyTexture(SDL_Texture*); 392 void SDL_DestroyRenderer(SDL_Renderer*); 393 int SDL_GL_BindTexture(SDL_Texture*,float*,float*); 394 int SDL_GL_UnbindTexture(SDL_Texture*); 395 396 // SDL_rwops.h 397 SDL_RWops* SDL_RWFromFile(const(char)*,const(char)*); 398 SDL_RWops* SDL_RWFromFP(FILE*,SDL_bool); 399 SDL_RWops* SDL_RWFromMem(void*,int); 400 SDL_RWops* SDL_RWFromConstMem(const(void)*,int); 401 SDL_RWops* SDL_AllocRW(); 402 void SDL_FreeRW(SDL_RWops*); 403 void* SDL_LoadFile_RW(SDL_RWops*,size_t,int); 404 Uint8 SDL_ReadU8(SDL_RWops*); 405 Uint16 SDL_ReadLE16(SDL_RWops*); 406 Uint16 SDL_ReadBE16(SDL_RWops*); 407 Uint32 SDL_ReadLE32(SDL_RWops*); 408 Uint32 SDL_ReadBE32(SDL_RWops*); 409 Uint64 SDL_ReadLE64(SDL_RWops*); 410 Uint64 SDL_ReadBE64(SDL_RWops*); 411 size_t SDL_WriteU8(SDL_RWops*,Uint8); 412 size_t SDL_WriteLE16(SDL_RWops*,Uint16); 413 size_t SDL_WriteBE16(SDL_RWops*,Uint16); 414 size_t SDL_WriteLE32(SDL_RWops*,Uint32); 415 size_t SDL_WriteBE32(SDL_RWops*,Uint32); 416 size_t SDL_WriteLE64(SDL_RWops*,Uint64); 417 size_t SDL_WriteBE64(SDL_RWops*,Uint64); 418 419 // SDL_shape.h 420 SDL_Window* SDL_CreateShapedWindow(const(char)*,uint,uint,uint,uint,Uint32); 421 SDL_bool SDL_IsShapedWindow(const(SDL_Window)*); 422 int SDL_SetWindowShape(SDL_Window*,SDL_Surface*,SDL_WindowShapeMode*); 423 int SDL_GetShapedWindowMode(SDL_Window*,SDL_WindowShapeMode*); 424 425 // SDL_surface.h 426 SDL_Surface* SDL_CreateRGBSurface(Uint32,int,int,int,Uint32,Uint32,Uint32,Uint32); 427 SDL_Surface* SDL_CreateRGBSurfaceWithFormat(Uint32,int,int,int,Uint32); 428 SDL_Surface* SDL_CreateRGBSurfaceFrom(void*,int,int,int,int,Uint32,Uint32,Uint32,Uint32); 429 SDL_Surface* SDL_CreateRGBSurfaceWithFormatFrom(void*,int,int,int,int,Uint32); 430 void SDL_FreeSurface(SDL_Surface*); 431 int SDL_SetSurfacePalette(SDL_Surface*,SDL_Palette*); 432 int SDL_LockSurface(SDL_Surface*); 433 int SDL_UnlockSurface(SDL_Surface*); 434 SDL_Surface* SDL_LoadBMP_RW(SDL_RWops*,int); 435 int SDL_SaveBMP_RW(SDL_Surface*,SDL_RWops*,int); 436 int SDL_SetSurfaceRLE(SDL_Surface*,int); 437 int SDL_SetColorKey(SDL_Surface*,int,Uint32); 438 int SDL_GetColorKey(SDL_Surface*,Uint32*); 439 int SDL_SetSurfaceColorMod(SDL_Surface*,Uint8,Uint8,Uint8); 440 int SDL_GetSurfaceColorMod(SDL_Surface*,Uint8*,Uint8*,Uint8*); 441 int SDL_SetSurfaceAlphaMod(SDL_Surface*,Uint8); 442 int SDL_GetSurfaceAlphaMod(SDL_Surface*,Uint8*); 443 int SDL_SetSurfaceBlendMode(SDL_Surface*,SDL_BlendMode); 444 int SDL_GetSurfaceBlendMode(SDL_Surface*,SDL_BlendMode*); 445 SDL_bool SDL_SetClipRect(SDL_Surface*,const(SDL_Rect)*); 446 void SDL_GetClipRect(SDL_Surface*,SDL_Rect*); 447 SDL_Surface* SDL_DuplicateSurface(SDL_Surface*); 448 SDL_Surface* SDL_ConvertSurface(SDL_Surface*,const(SDL_PixelFormat)*,Uint32); 449 SDL_Surface* SDL_ConvertSurfaceFormat(SDL_Surface*,Uint32,Uint32); 450 int SDL_ConvertPixels(int,int,Uint32,const(void)*,int,Uint32,void*,int); 451 int SDL_FillRect(SDL_Surface*,const(SDL_Rect)*,Uint32); 452 int SDL_FillRects(SDL_Surface*,const(SDL_Rect)*,int,Uint32); 453 int SDL_UpperBlit(SDL_Surface*,const(SDL_Rect)*,SDL_Surface*,SDL_Rect*); 454 int SDL_LowerBlit(SDL_Surface*,SDL_Rect*,SDL_Surface*,SDL_Rect*); 455 int SDL_SoftStretch(SDL_Surface*,const(SDL_Rect)*,SDL_Surface*,const(SDL_Rect)*); 456 int SDL_UpperBlitScaled(SDL_Surface*,const(SDL_Rect)*,SDL_Surface*,SDL_Rect*); 457 int SDL_LowerBlitScaled(SDL_Surface*,SDL_Rect*,SDL_Surface*,SDL_Rect*); 458 459 // SDL_system.h 460 static if(Derelict_OS_Windows) { 461 int SDL_Direct3D9GetAdapterIndex(int); 462 IDirect3DDevice9* SDL_RenderGetD3D9Device(SDL_Renderer*); 463 SDL_bool SDL_DXGIGetOutputInfo(int,int*,int*); 464 } 465 static if(Derelict_OS_iOS) { 466 int SDL_iPhoneSetAnimationCallback(SDL_Window*,int,SDL_iPhoneAnimationCallback,void*); 467 void SDL_iPhoneSetEventPump(SDL_bool); 468 } 469 static if(Derelict_OS_Android) { 470 void* SDL_AndroidGetJNIEnv(); 471 void* SDL_AndroidGetActivity(); 472 const(char)* SDL_AndroidGetInternalStoragePath(); 473 int SDL_AndroidGetInternalStorageState(); 474 const(char)* SDL_AndroidGetExternalStoragePath(); 475 } 476 static if(Derelict_OS_WinRT) { 477 const(wchar_t)* SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path); 478 const(char)* SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path); 479 int SDL_WinRTRunApp(int function(int,char**),void*); 480 } 481 482 // SDL_syswm.h 483 SDL_bool SDL_GetWindowWMInfo(SDL_Window* window,SDL_SysWMinfo * info); 484 485 // SDL_timer.h 486 Uint32 SDL_GetTicks(); 487 Uint64 SDL_GetPerformanceCounter(); 488 Uint64 SDL_GetPerformanceFrequency(); 489 void SDL_Delay(Uint32); 490 SDL_TimerID SDL_AddTimer(Uint32,SDL_TimerCallback,void*); 491 SDL_bool SDL_RemoveTimer(SDL_TimerID); 492 493 // SDL_touch.h 494 int SDL_GetNumTouchDevices(); 495 SDL_TouchID SDL_GetTouchDevice(int); 496 int SDL_GetNumTouchFingers(SDL_TouchID); 497 SDL_Finger* SDL_GetTouchFinger(SDL_TouchID,int); 498 499 // SDL_version.h 500 void SDL_GetVersion(SDL_version*); 501 const(char)* SDL_GetRevision(); 502 int SDL_GetRevisionNumber(); 503 504 // SDL_video.h 505 int SDL_GetNumVideoDrivers(); 506 const(char)* SDL_GetVideoDriver(int); 507 int SDL_VideoInit(const(char)*); 508 void SDL_VideoQuit(); 509 const(char)* SDL_GetCurrentVideoDriver(); 510 int SDL_GetNumVideoDisplays(); 511 const(char)* SDL_GetDisplayName(int); 512 int SDL_GetDisplayBounds(int,SDL_Rect*); 513 int SDL_GetDisplayDPI(int,float*,float*,float*); 514 int SDL_GetDisplayUsableBounds(int,SDL_Rect*); 515 int SDL_GetNumDisplayModes(int); 516 int SDL_GetDisplayMode(int,int,SDL_DisplayMode*); 517 int SDL_GetDesktopDisplayMode(int,SDL_DisplayMode*); 518 int SDL_GetCurrentDisplayMode(int,SDL_DisplayMode*); 519 SDL_DisplayMode* SDL_GetClosestDisplayMode(int,const(SDL_DisplayMode)*,SDL_DisplayMode*); 520 int SDL_GetWindowDisplayIndex(SDL_Window*); 521 int SDL_SetWindowDisplayMode(SDL_Window*,const(SDL_DisplayMode)*); 522 int SDL_GetWindowDisplayMode(SDL_Window*,SDL_DisplayMode*); 523 Uint32 SDL_GetWindowPixelFormat(SDL_Window*); 524 SDL_Window* SDL_CreateWindow(const(char)*,int,int,int,int,SDL_WindowFlags); 525 SDL_Window* SDL_CreateWindowFrom(const(void)*); 526 Uint32 SDL_GetWindowID(SDL_Window*); 527 SDL_Window* SDL_GetWindowFromID(Uint32); 528 SDL_WindowFlags SDL_GetWindowFlags(SDL_Window*); 529 void SDL_SetWindowTitle(SDL_Window*,const(char)*); 530 const(char)* SDL_GetWindowTitle(SDL_Window*); 531 void SDL_SetWindowIcon(SDL_Window*,SDL_Surface*); 532 void* SDL_SetWindowData(SDL_Window*,const(char)*,void*); 533 void* SDL_GetWindowData(SDL_Window*,const(char)*); 534 void SDL_SetWindowPosition(SDL_Window*,int,int); 535 void SDL_GetWindowPosition(SDL_Window*,int*,int*); 536 void SDL_SetWindowSize(SDL_Window*,int,int); 537 void SDL_GetWindowSize(SDL_Window*,int*,int*); 538 int SDL_GetWindowBordersSize(SDL_Window*,int*,int*,int*,int*); 539 void SDL_SetWindowMinimumSize(SDL_Window*,int,int); 540 void SDL_GetWindowMinimumSize(SDL_Window*,int*,int*); 541 void SDL_SetWindowMaximumSize(SDL_Window*,int,int); 542 void SDL_GetWindowMaximumSize(SDL_Window*,int*,int*); 543 void SDL_SetWindowBordered(SDL_Window*,SDL_bool); 544 void SDL_SetWindowResizable(SDL_Window*,SDL_bool); 545 void SDL_ShowWindow(SDL_Window*); 546 void SDL_HideWindow(SDL_Window*); 547 void SDL_RaiseWindow(SDL_Window*); 548 void SDL_MaximizeWindow(SDL_Window*); 549 void SDL_MinimizeWindow(SDL_Window*); 550 void SDL_RestoreWindow(SDL_Window*); 551 int SDL_SetWindowFullscreen(SDL_Window*,Uint32); 552 SDL_Surface* SDL_GetWindowSurface(SDL_Window*); 553 int SDL_UpdateWindowSurface(SDL_Window*); 554 int SDL_UpdateWindowSurfaceRects(SDL_Window*,SDL_Rect*,int); 555 void SDL_SetWindowGrab(SDL_Window*,SDL_bool); 556 SDL_bool SDL_GetWindowGrab(SDL_Window*); 557 SDL_Window* SDL_GetGrabbedWindow(); 558 int SDL_SetWindowBrightness(SDL_Window*,float); 559 float SDL_GetWindowBrightness(SDL_Window*); 560 int SDL_SetWindowOpacity(SDL_Window*,float); 561 int SDL_GetWindowOpacity(SDL_Window*,float*); 562 int SDL_SetWindowModalFor(SDL_Window*,SDL_Window*); 563 int SDL_SetWindowInputFocus(SDL_Window*); 564 int SDL_SetWindowGammaRamp(SDL_Window*,const(Uint16)*,const(Uint16)*,const(Uint16)*); 565 int SDL_GetWindowGammaRamp(SDL_Window*,Uint16*,Uint16*,Uint16*); 566 int SDL_SetWindowHitTest(SDL_Window*,SDL_HitTest,void*); 567 void SDL_DestroyWindow(SDL_Window*); 568 SDL_bool SDL_IsScreenSaverEnabled(); 569 void SDL_EnableScreenSaver(); 570 void SDL_DisableScreenSaver(); 571 int SDL_GL_LoadLibrary(const(char)*); 572 void* SDL_GL_GetProcAddress(const(char)*); 573 void SDL_GL_UnloadLibrary(); 574 SDL_bool SDL_GL_ExtensionSupported(const(char)*); 575 void SDL_GL_ResetAttributes(); 576 int SDL_GL_SetAttribute(SDL_GLattr,int); 577 int SDL_GL_GetAttribute(SDL_GLattr,int*); 578 SDL_GLContext SDL_GL_CreateContext(SDL_Window*); 579 int SDL_GL_MakeCurrent(SDL_Window*,SDL_GLContext); 580 SDL_Window* SDL_GL_GetCurrentWindow(); 581 SDL_GLContext SDL_GL_GetCurrentContext(); 582 void SDL_GL_GetDrawableSize(SDL_Window*,int*,int*); 583 int SDL_GL_SetSwapInterval(int); 584 int SDL_GL_GetSwapInterval(); 585 void SDL_GL_SwapWindow(SDL_Window*); 586 void SDL_GL_DeleteContext(SDL_GLContext); 587 588 // SDL_vulkan.h 589 int SDL_Vulkan_LoadLibrary(const(char)*); 590 void* SDL_Vulkan_GetVkGetInstanceProcAddr(); 591 void SDL_Vulkan_UnloadLibrary(); 592 SDL_bool SDL_Vulkan_GetInstanceExtensions(SDL_Window*,uint,const(char)**); 593 SDL_bool SDL_Vulkan_CreateSurface(SDL_Window*,void*,void*); 594 void SDL_Vulkan_GetDrawableSize(SDL_Window*,int*,int*); 595 }