module polyplex.core.render; public import polyplex.core.render.camera; public import polyplex.core.render.shapes; public import polyplex.core.render.common; public import polyplex.core.render.enums; // If OpenGL is chosen as a backend, import opengl version(OpenGL) { public import polyplex.core.render.gl; } version(OpenGL_ES) { public import polyplex.core.render.gl; } version(Vulkan) { public import polyplex.core.render.vk; }