GLShader.SetUniform
- void SetUniform(int location, float value)
- void SetUniform(int location, Vector2 value)
- void SetUniform(int location, Vector3 value)
- void SetUniform(int location, Vector4 value)
- void SetUniform(int location, int value)
- void SetUniform(int location, Vector2i value)
- void SetUniform(int location, Vector3i value)
- void SetUniform(int location, Vector4i value)
- void SetUniform(int location, Matrix2x2 value)
- void SetUniform(int location, Matrix3x3 value)
- void SetUniform(int location, Matrix4x4 value)
polyplex core render gl shader GLShader
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