Texture2DEffectors.Superimpose
- Color[][] Superimpose(Color[][] from, Color[][] to, int x, int y)
- Texture2D Superimpose(Texture2D from, Texture2D to, int x, int y)
- Texture2D Superimpose(Color[][] from, Texture2D to, int x, int y)
- Texture2D Superimpose(Texture2D from, Color[][] to, int x, int y)
Superimposes <from> to texture <to> and returns the result. T = the backend to return for. Currently supported: - Gl (default) - Vk